weatherless...................94.24890% offense.......................57.04352% balance.......................24.44455% hyperoffense..................18.12855% voltturn......................14.89270% rain.......................... 2.97543% hail.......................... 2.72361% rainoffense................... 1.56429% multiweather.................. 0.88070% sand.......................... 0.70345% monotype...................... 0.41945% semistall..................... 0.36007% sun........................... 0.22932% sunoffense.................... 0.14061% mononormal.................... 0.10809% hailoffense................... 0.10194% trickroom..................... 0.09943% monopoison.................... 0.07239% monowater..................... 0.07079% dragmag....................... 0.06557% sandoffense................... 0.05707% tailwind...................... 0.03373% choice........................ 0.03358% monoground.................... 0.03083% stall......................... 0.02331% monodark...................... 0.02189% monofighting.................. 0.02166% monofire...................... 0.01580% monosteel..................... 0.01474% monograss..................... 0.01469% monobug....................... 0.01467% monorock...................... 0.01131% monoelectric.................. 0.01071% monoflying.................... 0.00943% monodragon.................... 0.00779% monoghost..................... 0.00627% monopsychic................... 0.00435% trickhail..................... 0.00429% monoice....................... 0.00429% monofairy..................... 0.00144% sandstall..................... 0.00122% Stalliness (mean: -0.431) |## -2.0| |## -1.5|####### |####### -1.0|######### |########### -0.5|##################### |###################### 0.0|############################## |########### +0.5|### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.78%