weatherless...................93.70819% offense.......................60.43388% balance.......................25.39293% hyperoffense..................13.93008% voltturn......................13.82215% rain.......................... 4.53800% hail.......................... 2.95608% rainoffense................... 2.34408% multiweather.................. 1.77079% sand.......................... 0.50146% semistall..................... 0.24060% monotype...................... 0.08187% sun........................... 0.06706% sunoffense.................... 0.04291% monopoison.................... 0.02385% trickroom..................... 0.02177% mononormal.................... 0.02015% hailoffense................... 0.01571% monodark...................... 0.01248% monoground.................... 0.00963% sandoffense................... 0.00762% monosteel..................... 0.00603% monowater..................... 0.00548% dragmag....................... 0.00497% tailwind...................... 0.00345% stall......................... 0.00250% monofighting.................. 0.00185% monobug....................... 0.00107% choice........................ 0.00084% monofire...................... 0.00055% monograss..................... 0.00053% monoflying.................... 0.00028% monofairy..................... 0.00004% monoice....................... 0.00001% trickhail..................... 0.00001% monorock...................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.360) |# -2.0| |# -1.5|###### |#### -1.0|###### |########## -0.5|################# |###################### 0.0|############################## |########## +0.5|## |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.90%