weatherless...................95.65656% offense.......................66.23538% balance.......................22.60291% voltturn......................13.51724% hyperoffense..................11.11192% rain.......................... 3.57830% hail.......................... 2.54050% multiweather.................. 2.28558% rainoffense................... 0.64526% sand.......................... 0.50154% semistall..................... 0.04962% monotype...................... 0.01212% sun........................... 0.00868% sunoffense.................... 0.00474% monodark...................... 0.00448% monoground.................... 0.00379% trickroom..................... 0.00304% mononormal.................... 0.00234% sandoffense................... 0.00220% hailoffense................... 0.00158% monosteel..................... 0.00094% tailwind...................... 0.00084% dragmag....................... 0.00029% monopoison.................... 0.00024% monowater..................... 0.00023% stall......................... 0.00016% monobug....................... 0.00004% monofighting.................. 0.00003% monograss..................... 0.00003% choice........................ 0.00002% monofire...................... 0.00001% monoflying.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.322) | -2.0| |## -1.5|###### |#### -1.0|#### |############ -0.5|#################### |############################# 0.0|############################## |########### +0.5|### |##### +1.0| | more negative = more offensive, more positive = more stall one # = 0.79%