weatherless...................93.85869% offense.......................44.06984% balance.......................40.67951% voltturn......................18.14551% semistall..................... 9.84380% hyperoffense.................. 3.47068% sun........................... 2.77378% rain.......................... 2.15584% stall......................... 1.93618% sand.......................... 1.07570% trickroom..................... 0.79176% sandstall..................... 0.14601% hail.......................... 0.13695% monotype...................... 0.09513% monoice....................... 0.02835% sandoffense................... 0.01952% monodark...................... 0.01949% monoflying.................... 0.01315% monodragon.................... 0.01193% hailoffense................... 0.01051% monopsychic................... 0.00990% monofairy..................... 0.00820% tailwind...................... 0.00397% monowater..................... 0.00198% sunoffense.................... 0.00189% monofighting.................. 0.00170% tricksand..................... 0.00137% multiweather.................. 0.00096% monofire...................... 0.00048% monoground.................... 0.00035% monograss..................... 0.00003% monoghost..................... 0.00003% mononormal.................... 0.00002% choice........................ 0.00000% monopoison.................... 0.00000% rainoffense................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.125) -2.0| |# -1.5|# |### -1.0|####### |####################### -0.5|############################## |############### 0.0|###################### |################## +0.5|################# |############ +1.0|############################# |######## +1.5|##### |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.52%