weatherless...................75.15179% offense.......................43.45782% balance.......................33.39530% hyperoffense..................12.81356% sun...........................10.30991% voltturn...................... 7.47660% sand.......................... 6.92547% semistall..................... 6.54475% rain.......................... 5.82196% monotype...................... 4.80519% stall......................... 3.78858% hail.......................... 2.72074% trickroom..................... 1.70050% sunoffense.................... 1.11162% multiweather.................. 0.86895% monobug....................... 0.63622% monowater..................... 0.58796% choice........................ 0.49502% sandoffense................... 0.45852% rainoffense................... 0.39645% monofire...................... 0.39189% hailoffense................... 0.36400% monosteel..................... 0.34298% mononormal.................... 0.34273% monoghost..................... 0.28918% monodark...................... 0.27122% monofairy..................... 0.22901% monopsychic................... 0.22438% monograss..................... 0.21908% monopoison.................... 0.21039% monodragon.................... 0.20104% monorock...................... 0.19789% monoelectric.................. 0.19226% sandstall..................... 0.18564% monoflying.................... 0.18175% monofighting.................. 0.15734% sunstall...................... 0.15643% tricksun...................... 0.14832% tailwind...................... 0.14517% monoice....................... 0.12837% monoground.................... 0.12001% dragmag....................... 0.11629% trickhail..................... 0.04188% gravity....................... 0.04039% rainstall..................... 0.03824% tricksand..................... 0.02094% trickrain..................... 0.01390% hailstall..................... 0.01316% allweather.................... 0.01233% trapper....................... 0.00157% fear.......................... 0.00025% swagplay...................... 0.00017% Stalliness (mean: -0.061) -2.0|# |## -1.5|###### |############# -1.0|################### |######################### -0.5|############################ |############################## 0.0|############################ |########################## +0.5|###################### |############### +1.0|########## |####### +1.5|##### |### +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%