weatherless...................75.16702% offense.......................39.58806% balance.......................36.46776% hyperoffense..................11.30036% sun...........................10.56130% voltturn...................... 9.19090% semistall..................... 8.02146% sand.......................... 7.24076% rain.......................... 5.65501% stall......................... 4.62236% monotype...................... 2.38803% hail.......................... 2.17907% trickroom..................... 1.84936% sunoffense.................... 0.92649% multiweather.................. 0.77103% choice........................ 0.50963% monowater..................... 0.43148% hailoffense................... 0.42668% sandoffense................... 0.33810% rainoffense................... 0.33404% monobug....................... 0.27513% monosteel..................... 0.20704% sunstall...................... 0.20596% monofire...................... 0.17386% sandstall..................... 0.16976% monodragon.................... 0.15069% monofairy..................... 0.14589% monopsychic................... 0.12600% tricksun...................... 0.12464% monoelectric.................. 0.12142% monodark...................... 0.11293% monoghost..................... 0.10924% monopoison.................... 0.10733% dragmag....................... 0.10307% mononormal.................... 0.09738% monoflying.................... 0.07958% monograss..................... 0.06528% tailwind...................... 0.05724% monorock...................... 0.05419% monofighting.................. 0.05269% monoground.................... 0.05102% monoice....................... 0.04868% gravity....................... 0.04589% trickhail..................... 0.04218% rainstall..................... 0.02614% tricksand..................... 0.01418% trickrain..................... 0.01013% hailstall..................... 0.00730% allweather.................... 0.00672% trapper....................... 0.00013% swagplay...................... 0.00002% fear.......................... 0.00000% Stalliness (mean: 0.039) -2.0|# |## -1.5|##### |############# -1.0|################### |####################### -0.5|########################### |############################## 0.0|############################# |############################# +0.5|########################## |################### +1.0|############# |######### +1.5|###### |### +2.0|## |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.38%