weatherless...................77.13299% balance.......................36.80818% offense.......................36.27490% hyperoffense..................11.75972% sun........................... 9.26012% semistall..................... 8.97379% voltturn...................... 8.95630% sand.......................... 7.92875% stall......................... 6.18341% rain.......................... 4.50322% hail.......................... 1.83062% trickroom..................... 1.57577% monotype...................... 0.98613% sunoffense.................... 0.92813% choice........................ 0.72140% multiweather.................. 0.63917% hailoffense................... 0.59524% monowater..................... 0.34244% sandoffense................... 0.29948% sunstall...................... 0.22208% rainoffense................... 0.20992% sandstall..................... 0.20582% dragmag....................... 0.14793% monofire...................... 0.10357% tricksun...................... 0.10319% gravity....................... 0.08503% monofairy..................... 0.08226% monobug....................... 0.07273% tailwind...................... 0.05723% monosteel..................... 0.05162% monopsychic................... 0.05131% monodragon.................... 0.05112% monoelectric.................. 0.04542% monodark...................... 0.03468% trickhail..................... 0.02926% mononormal.................... 0.02518% monoflying.................... 0.02506% monoghost..................... 0.02505% monoice....................... 0.02164% monopoison.................... 0.01667% monofighting.................. 0.01323% trickrain..................... 0.01320% monograss..................... 0.01006% monorock...................... 0.00876% monoground.................... 0.00703% tricksand..................... 0.00628% hailstall..................... 0.00511% rainstall..................... 0.00448% allweather.................... 0.00136% trapper....................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.108) -2.0| |## -1.5|##### |############### -1.0|#################### |###################### -0.5|######################## |############################# 0.0|########################### |############################## +0.5|########################### |##################### +1.0|################ |########### +1.5|####### |##### +2.0|## |# +2.5|# |## +3.0|### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.37%