weatherless...................80.25082% balance.......................37.90216% offense.......................31.68380% stall.........................11.49123% hyperoffense..................10.13279% semistall..................... 8.79002% sun........................... 7.49151% voltturn...................... 6.57833% sand.......................... 6.00916% rain.......................... 4.74890% hail.......................... 2.10975% hailoffense................... 1.24313% sunstall...................... 1.16887% trickroom..................... 0.96634% monotype...................... 0.73411% multiweather.................. 0.55036% choice........................ 0.50962% sandstall..................... 0.47926% monowater..................... 0.40279% sandoffense................... 0.33417% sunoffense.................... 0.24129% rainoffense................... 0.14798% dragmag....................... 0.10187% monofire...................... 0.07613% tailwind...................... 0.04946% monofairy..................... 0.04594% tricksun...................... 0.03945% monoelectric.................. 0.03539% monobug....................... 0.02898% monosteel..................... 0.02883% monopsychic................... 0.02448% tricksand..................... 0.02096% gravity....................... 0.01654% mononormal.................... 0.01335% monodragon.................... 0.01224% monodark...................... 0.01207% monoice....................... 0.01170% monoflying.................... 0.01159% monoghost..................... 0.01006% monopoison.................... 0.00703% hailstall..................... 0.00559% monofighting.................. 0.00448% monograss..................... 0.00428% trickhail..................... 0.00406% monorock...................... 0.00352% monoground.................... 0.00159% trickrain..................... 0.00098% allweather.................... 0.00070% rainstall..................... 0.00029% trapper....................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.295) -2.0| |# -1.5|####### |############## -1.0|################ |################# -0.5|################## |############################ 0.0|############################## |############################## +0.5|############################## |####################### +1.0|############# |######## +1.5|######### |####### +2.0|#### |### +2.5|## |##### +3.0|####### |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.36%