weatherless...................85.67470% offense.......................42.20848% balance.......................26.40162% hyperoffense..................21.45598% voltturn......................10.27499% rain.......................... 7.91942% semistall..................... 7.79152% sun........................... 3.45342% trickroom..................... 3.33618% sand.......................... 2.32360% stall......................... 2.14240% monotype...................... 1.91857% hail.......................... 0.83138% monosteel..................... 0.76743% sunoffense.................... 0.53294% rainoffense................... 0.38371% monowater..................... 0.29844% monodark...................... 0.24515% trapper....................... 0.21317% gravity....................... 0.17054% multiweather.................. 0.17054% sandstall..................... 0.12790% hailoffense................... 0.11725% mononormal.................... 0.10659% monograss..................... 0.09593% monobug....................... 0.09593% dragmag....................... 0.08527% monodragon.................... 0.07461% monopsychic................... 0.07461% tailwind...................... 0.06395% sandoffense................... 0.05329% tricksand..................... 0.05329% monoice....................... 0.04263% choice........................ 0.04263% trickrain..................... 0.03198% monofire...................... 0.03198% monoground.................... 0.02132% monopoison.................... 0.02132% monofighting.................. 0.02132% monoflying.................... 0.02132% monofairy..................... 0.02132% monoghost..................... 0.02132% rainstall..................... 0.01066% Stalliness (mean: -0.240) |######## -1.5|########### |####################### -1.0|#################### |########################### -0.5|############################## |####################### 0.0|########################### |###################### +0.5|################# |######### +1.0|######### |########### +1.5|##### |## +2.0|# | +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%