weatherless...................90.75685% offense.......................29.51386% hyperoffense..................25.08470% balance.......................22.18292% semistall.....................19.22364% voltturn......................11.44226% rain.......................... 6.20943% trickroom..................... 4.96285% stall......................... 3.99488% sand.......................... 2.54306% sun........................... 0.40539% rainoffense................... 0.24129% gravity....................... 0.11406% monotype...................... 0.10877% monosteel..................... 0.09379% hail.......................... 0.08535% trapper....................... 0.03219% mononormal.................... 0.00890% monodark...................... 0.00187% monograss..................... 0.00166% monowater..................... 0.00129% sunoffense.................... 0.00127% hailoffense................... 0.00097% monobug....................... 0.00070% monopsychic................... 0.00061% monoflying.................... 0.00048% tricksand..................... 0.00033% monofire...................... 0.00016% multiweather.................. 0.00004% monoice....................... 0.00002% sandoffense................... 0.00002% sandstall..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.054) |############ -1.5|################# |##################### -1.0|############# |######### -0.5|############################## |####### 0.0|################# |############### +0.5|############# |### +1.0|####################### |######################### +1.5|#### | +2.0| | +2.5| |######## +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%