weatherless...................77.83184% offense.......................40.67082% balance.......................33.35928% sand..........................18.00960% hyperoffense..................17.88634% voltturn...................... 7.38290% semistall..................... 4.69703% stall......................... 3.38653% monotype...................... 2.91942% hail.......................... 2.32905% sandoffense................... 1.88141% rain.......................... 1.29103% trickroom..................... 1.13533% sandstall..................... 0.88880% monopoison.................... 0.60984% sun........................... 0.60984% monobug....................... 0.58388% dragmag....................... 0.38926% monodark...................... 0.30492% monoice....................... 0.25302% monoghost..................... 0.24004% monopsychic................... 0.22058% hailoffense................... 0.19463% choice........................ 0.19463% rainoffense................... 0.15570% monosteel..................... 0.14921% mononormal.................... 0.14921% monograss..................... 0.14273% trickhail..................... 0.07785% multiweather.................. 0.07136% monowater..................... 0.07136% sunoffense.................... 0.07136% monorock...................... 0.06488% monofighting.................. 0.06488% monodragon.................... 0.04541% monoflying.................... 0.03244% tailwind...................... 0.03244% monofairy..................... 0.02595% monoelectric.................. 0.02595% monofire...................... 0.01946% monoground.................... 0.01298% tricksand..................... 0.01298% rainstall..................... 0.00649% hailstall..................... 0.00649% Stalliness (mean: -0.160) -2.0|## |#### -1.5|########### |#################### -1.0|################## |######################## -0.5|########################## |############################## 0.0|######################### |############################# +0.5|###################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%