weatherless...................67.74959% balance.......................35.89578% sand..........................30.20915% offense.......................27.81058% hyperoffense..................24.00939% semistall..................... 7.12850% voltturn...................... 6.74940% stall......................... 5.15576% sandoffense................... 2.52147% sandstall..................... 2.06200% hail.......................... 1.02660% trickroom..................... 0.95721% rain.......................... 0.93582% dragmag....................... 0.71017% monotype...................... 0.67719% rainoffense................... 0.28810% monowater..................... 0.14034% monoghost..................... 0.13831% hailoffense................... 0.11012% monograss..................... 0.10414% sun........................... 0.08466% choice........................ 0.07890% monodragon.................... 0.06819% monopsychic................... 0.06699% monopoison.................... 0.06567% trickhail..................... 0.03978% monobug....................... 0.02487% monofighting.................. 0.02081% monodark...................... 0.01980% monosteel..................... 0.01331% monoelectric.................. 0.01002% multiweather.................. 0.00582% mononormal.................... 0.00361% monofire...................... 0.00096% sunoffense.................... 0.00067% monoice....................... 0.00017% tricksand..................... 0.00009% monorock...................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.089) -2.0|# |###### -1.5|##################### |########################## -1.0|########## |############## -0.5|################### |#################### 0.0|################### |############################## +0.5|######################### |################### +1.0|################ |#### +1.5|#### |## +2.0|### |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%