weatherless...................61.77616% balance.......................38.82759% sand..........................34.51389% hyperoffense..................30.86323% offense.......................20.12042% semistall..................... 7.18263% voltturn...................... 4.92741% stall......................... 3.00613% hail.......................... 2.97264% sandstall..................... 1.48188% trickroom..................... 0.98101% rain.......................... 0.71513% sandoffense................... 0.56050% rainoffense................... 0.28989% monotype...................... 0.25483% dragmag....................... 0.13293% monowater..................... 0.09066% hailoffense................... 0.08568% trickhail..................... 0.06873% monoghost..................... 0.03883% monodragon.................... 0.03680% choice........................ 0.03475% monograss..................... 0.03223% monopsychic................... 0.02393% sun........................... 0.02334% monosteel..................... 0.00876% monopoison.................... 0.00671% monofighting.................. 0.00646% monodark...................... 0.00560% monobug....................... 0.00251% monoelectric.................. 0.00194% multiweather.................. 0.00116% mononormal.................... 0.00038% sunoffense.................... 0.00003% monofire...................... 0.00002% monoice....................... 0.00000% tricksand..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.188) -2.0|### |############# -1.5|############################ |########################### -1.0|######### |######### -0.5|######### |#################### 0.0|############ |###################### +0.5|############################## |############################ +1.0|################ |####### +1.5|### |## +2.0|### | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%