weatherless...................81.32952% offense.......................48.85062% balance.......................30.04761% hyperoffense..................13.67500% voltturn...................... 9.23489% sun........................... 6.76269% rain.......................... 4.34697% semistall..................... 4.23546% sand.......................... 4.01353% hail.......................... 3.85905% stall......................... 3.19132% monotype...................... 1.35933% trickroom..................... 1.11190% hailoffense................... 0.95604% sunoffense.................... 0.67962% choice........................ 0.44990% rainoffense................... 0.39123% multiweather.................. 0.28679% sandoffense................... 0.27121% tailwind...................... 0.24467% tricksun...................... 0.21885% monowater..................... 0.14954% monobug....................... 0.11090% sandstall..................... 0.10898% monodragon.................... 0.10417% monodark...................... 0.10083% monoice....................... 0.09295% monoghost..................... 0.09255% mononormal.................... 0.09224% monofire...................... 0.09033% monopoison.................... 0.08668% monofighting.................. 0.07973% monoflying.................... 0.07929% monopsychic................... 0.07760% monofairy..................... 0.06188% monograss..................... 0.05507% monosteel..................... 0.05405% monorock...................... 0.04804% monoground.................... 0.04590% monoelectric.................. 0.04096% gravity....................... 0.03886% dragmag....................... 0.03326% trickrain..................... 0.01433% hailstall..................... 0.01425% trickhail..................... 0.01109% tricksand..................... 0.01033% sunstall...................... 0.00984% rainstall..................... 0.00761% allweather.................... 0.00378% trapper....................... 0.00174% fear.......................... 0.00009% sandfear...................... 0.00004% Stalliness (mean: -0.159) |### -1.5|###### |############# -1.0|###################### |############################ -0.5|############################## |############################## 0.0|############################## |######################## +0.5|################## |############ +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.42%