weatherless...................82.48738% offense.......................48.02942% balance.......................30.54192% hyperoffense..................13.76440% voltturn......................10.46234% sun........................... 6.48932% semistall..................... 4.39277% hail.......................... 3.98535% sand.......................... 3.77375% rain.......................... 3.47470% stall......................... 3.27149% trickroom..................... 1.23329% hailoffense................... 1.20896% sunoffense.................... 0.62908% monotype...................... 0.56841% choice........................ 0.37983% tricksun...................... 0.27976% tailwind...................... 0.26386% rainoffense................... 0.24866% multiweather.................. 0.19971% sandoffense................... 0.19477% sandstall..................... 0.07896% monodark...................... 0.06869% monowater..................... 0.06130% monopsychic................... 0.04973% monofire...................... 0.04587% monoice....................... 0.04470% monobug....................... 0.04141% monodragon.................... 0.03626% monofighting.................. 0.02889% monoghost..................... 0.02771% dragmag....................... 0.02745% monosteel..................... 0.02610% monoflying.................... 0.02542% monofairy..................... 0.02173% monoground.................... 0.02110% mononormal.................... 0.02043% monopoison.................... 0.02028% monorock...................... 0.02012% monograss..................... 0.01737% trickrain..................... 0.01663% gravity....................... 0.01630% monoelectric.................. 0.01330% trickhail..................... 0.01213% tricksand..................... 0.00815% hailstall..................... 0.00812% sunstall...................... 0.00358% rainstall..................... 0.00302% allweather.................... 0.00137% trapper....................... 0.00037% fear.......................... 0.00003% sandfear...................... 0.00000% Stalliness (mean: -0.146) |## -1.5|###### |############## -1.0|####################### |############################ -0.5|############################# |############################# 0.0|############################## |######################## +0.5|################### |############ +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.42%