weatherless...................86.08435% offense.......................44.31691% balance.......................30.88624% hyperoffense..................13.64963% voltturn...................... 8.65232% semistall..................... 6.24064% stall......................... 4.90658% sun........................... 4.44336% sand.......................... 4.22003% hail.......................... 3.51947% rain.......................... 1.96491% trickroom..................... 1.15158% hailoffense................... 0.97252% sunoffense.................... 0.44875% choice........................ 0.24594% multiweather.................. 0.23142% tricksun...................... 0.18944% tailwind...................... 0.11512% monotype...................... 0.08672% sandoffense................... 0.06571% rainoffense................... 0.06185% sandstall..................... 0.05510% dragmag....................... 0.01885% monodark...................... 0.01867% monoflying.................... 0.01726% gravity....................... 0.01413% monopoison.................... 0.01099% monowater..................... 0.01014% trickhail..................... 0.00535% monodragon.................... 0.00449% monograss..................... 0.00357% monofire...................... 0.00349% rainstall..................... 0.00320% monoground.................... 0.00311% trickrain..................... 0.00305% monoelectric.................. 0.00301% monobug....................... 0.00255% monofighting.................. 0.00232% sunstall...................... 0.00215% monoghost..................... 0.00181% monosteel..................... 0.00152% monopsychic................... 0.00148% mononormal.................... 0.00119% monoice....................... 0.00111% monofairy..................... 0.00098% hailstall..................... 0.00097% monorock...................... 0.00084% tricksand..................... 0.00055% allweather.................... 0.00007% trapper....................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.061) |# -1.5|###### |############### -1.0|######################## |############################## -0.5|########################## |######################### 0.0|########################### |######################## +0.5|##################### |############## +1.0|######### |###### +1.5|#### |# +2.0|# |# +2.5|## |# +3.0|##### | more negative = more offensive, more positive = more stall one # = 0.41%