weatherless...................88.07275% offense.......................38.55172% balance.......................36.98138% semistall.....................10.38635% voltturn...................... 8.83932% hyperoffense.................. 7.68735% stall......................... 6.39320% sand.......................... 4.90407% sun........................... 3.56300% hail.......................... 2.16390% rain.......................... 1.30190% trickroom..................... 0.69233% hailoffense................... 0.48323% sunoffense.................... 0.38293% tricksun...................... 0.11187% tailwind...................... 0.06500% sandstall..................... 0.06480% choice........................ 0.06366% sandoffense................... 0.04911% monotype...................... 0.02870% monopoison.................... 0.01641% rainoffense................... 0.01559% gravity....................... 0.00932% multiweather.................. 0.00557% rainstall..................... 0.00541% monodark...................... 0.00386% monograss..................... 0.00214% dragmag....................... 0.00195% monoflying.................... 0.00168% monodragon.................... 0.00132% trickrain..................... 0.00081% monoground.................... 0.00072% monowater..................... 0.00065% monofighting.................. 0.00055% monofairy..................... 0.00054% monobug....................... 0.00053% mononormal.................... 0.00039% monoghost..................... 0.00033% hailstall..................... 0.00032% monofire...................... 0.00032% monoice....................... 0.00027% monopsychic................... 0.00027% monosteel..................... 0.00020% tricksand..................... 0.00017% monorock...................... 0.00011% trickhail..................... 0.00011% monoelectric.................. 0.00007% sunstall...................... 0.00001% allweather.................... 0.00001% trapper....................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.167) |# -1.5|### |####### -1.0|################ |############################## -0.5|###################### |#################### 0.0|################### |############################ +0.5|############################ |################ +1.0|########### |######### +1.5|######### |## +2.0|## |# +2.5|## |# +3.0|####### | more negative = more offensive, more positive = more stall one # = 0.43%