weatherless...................94.20774% offense.......................45.13063% balance.......................37.27323% hyperoffense..................13.88680% voltturn...................... 3.89313% semistall..................... 2.78843% sun........................... 2.64416% hail.......................... 1.67582% trickroom..................... 1.55923% rain.......................... 1.02960% stall......................... 0.92091% monotype...................... 0.89522% sand.......................... 0.47429% choice........................ 0.33596% sunoffense.................... 0.32212% mononormal.................... 0.12648% tailwind...................... 0.12648% hailoffense................... 0.11660% monorock...................... 0.10672% rainoffense................... 0.09683% sandstall..................... 0.09091% monobug....................... 0.08893% monoelectric.................. 0.08300% monofighting.................. 0.07114% monopsychic................... 0.05731% monoghost..................... 0.05336% monoice....................... 0.05336% monodark...................... 0.05138% monofire...................... 0.04941% monopoison.................... 0.04743% monoflying.................... 0.04348% monograss..................... 0.03755% multiweather.................. 0.03162% monowater..................... 0.02767% monosteel..................... 0.02569% sandoffense................... 0.01383% tricksun...................... 0.01186% monoground.................... 0.00988% gravity....................... 0.00988% sunstall...................... 0.00790% monofairy..................... 0.00593% monodragon.................... 0.00593% tricksand..................... 0.00395% trickhail..................... 0.00198% dragmag....................... 0.00198% trickrain..................... 0.00198% Stalliness (mean: -0.198) -2.0|# |## -1.5|######## |############ -1.0|############ |###################### -0.5|###################### |####################### 0.0|############################## |####################### +0.5|################# |########### +1.0|###### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%