weatherless...................95.58572% balance.......................41.52763% offense.......................40.91949% hyperoffense..................13.76097% voltturn...................... 4.10612% semistall..................... 2.90690% sun........................... 2.06849% hail.......................... 1.50360% trickroom..................... 1.41042% stall......................... 0.88501% monotype...................... 0.53335% rain.......................... 0.47692% sand.......................... 0.39635% sunoffense.................... 0.23798% choice........................ 0.22409% tailwind...................... 0.15907% mononormal.................... 0.10099% sandstall..................... 0.09433% monorock...................... 0.09319% rainoffense................... 0.07792% hailoffense................... 0.06828% monopsychic................... 0.05905% monodark...................... 0.04940% monobug....................... 0.04010% monofighting.................. 0.03425% monoelectric.................. 0.03252% multiweather.................. 0.03108% monofire...................... 0.02816% monoice....................... 0.02547% monoghost..................... 0.02325% monopoison.................... 0.02304% monograss..................... 0.01593% monoflying.................... 0.01275% tricksun...................... 0.01273% sandoffense................... 0.00996% monowater..................... 0.00568% monoground.................... 0.00273% monodragon.................... 0.00272% tricksand..................... 0.00239% gravity....................... 0.00160% trickrain..................... 0.00132% sunstall...................... 0.00060% dragmag....................... 0.00003% monofairy..................... 0.00002% monosteel..................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: -0.153) -2.0|# |## -1.5|####### |########### -1.0|######## |################# -0.5|################ |################## 0.0|############################## |#################### +0.5|################# |########### +1.0|###### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%