weatherless...................83.06815% balance.......................36.95257% offense.......................27.93398% hyperoffense..................23.76957% voltturn...................... 9.97792% sand.......................... 9.01563% semistall..................... 5.83715% stall......................... 5.50674% rain.......................... 3.69546% hail.......................... 2.36523% sun........................... 1.97452% monotype...................... 1.74432% rainoffense................... 0.79418% monopsychic................... 0.78390% choice........................ 0.70469% sandstall..................... 0.67582% trickroom..................... 0.59692% sunoffense.................... 0.54573% monofighting.................. 0.46088% monowater..................... 0.43897% tailwind...................... 0.19844% hailoffense................... 0.08948% multiweather.................. 0.07145% tricksun...................... 0.02721% monodark...................... 0.01759% monodragon.................... 0.01654% allweather.................... 0.01341% trickrain..................... 0.01110% hailstall..................... 0.00955% tricksand..................... 0.00610% trickhail..................... 0.00610% sandoffense................... 0.00580% monoice....................... 0.00560% mononormal.................... 0.00534% monograss..................... 0.00521% monoground.................... 0.00472% sunstall...................... 0.00450% monofire...................... 0.00232% monoflying.................... 0.00193% monoghost..................... 0.00160% gravity....................... 0.00043% dragmag....................... 0.00039% monopoison.................... 0.00029% monobug....................... 0.00021% monoelectric.................. 0.00010% monorock...................... 0.00001% monosteel..................... 0.00001% rainstall..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.097) -2.0|##### |############# -1.5|########### |######################## -1.0|############## |################ -0.5|################## |##################### 0.0|######################## |############################## +0.5|############################# |############### +1.0|########### |####### +1.5|#### |# +2.0|## | +2.5|# |## +3.0|####### more negative = more offensive, more positive = more stall one # = 0.39%