weatherless...................78.82308% balance.......................46.37994% offense.......................20.32419% hyperoffense..................16.14235% voltturn......................11.10868% stall.........................10.44763% sand.......................... 9.47272% hail.......................... 7.12318% semistall..................... 6.70590% rain.......................... 3.56703% monotype...................... 1.66753% monopsychic................... 1.17491% sun........................... 1.06257% sunoffense.................... 0.58484% choice........................ 0.48971% sandstall..................... 0.36737% monofighting.................. 0.35563% trickroom..................... 0.32137% monowater..................... 0.13163% rainoffense................... 0.11787% tailwind...................... 0.07748% multiweather.................. 0.03145% hailoffense................... 0.01981% tricksun...................... 0.01061% trickrain..................... 0.00695% allweather.................... 0.00556% tricksand..................... 0.00545% trickhail..................... 0.00545% hailstall..................... 0.00254% sandoffense................... 0.00206% monoice....................... 0.00174% mononormal.................... 0.00124% monoflying.................... 0.00114% monofire...................... 0.00068% monodragon.................... 0.00028% monoghost..................... 0.00012% gravity....................... 0.00009% monodark...................... 0.00007% monopoison.................... 0.00004% monoground.................... 0.00004% monograss..................... 0.00003% dragmag....................... 0.00002% monobug....................... 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.258) -2.0|### |####### -1.5|#### |######### -1.0|###### |######## -0.5|##### |############ 0.0|############# |####################### +0.5|############################## |########### +1.0|######## |#### +1.5|### | +2.0|# | +2.5|# |#### +3.0|########### more negative = more offensive, more positive = more stall one # = 0.61%