weatherless...................87.41383% hyperoffense..................38.77585% offense.......................34.13943% balance.......................17.82299% sun........................... 6.65444% voltturn...................... 5.85390% semistall..................... 5.01445% choice........................ 4.78652% stall......................... 4.24728% rain.......................... 3.71359% sand.......................... 1.54547% sunoffense.................... 1.41205% rainoffense................... 0.98399% monotype...................... 0.93396% sandoffense................... 0.80053% tailwind...................... 0.69491% hail.......................... 0.67823% trickroom..................... 0.41139% monodragon.................... 0.40027% rainstall..................... 0.26129% monowater..................... 0.13342% monosteel..................... 0.10007% monodark...................... 0.10007% hailstall..................... 0.06115% monobug....................... 0.05003% monofire...................... 0.04447% monograss..................... 0.03336% monoground.................... 0.02224% monoelectric.................. 0.01668% sandstall..................... 0.01668% hailoffense................... 0.01668% monofighting.................. 0.01668% mononormal.................... 0.00556% monorock...................... 0.00556% multiweather.................. 0.00556% tricksun...................... 0.00556% monopoison.................... 0.00556% Stalliness (mean: -0.464) -2.0|## |########### -1.5|################### |############################## -1.0|######################## |################## -0.5|################ |############## 0.0|############# |######## +0.5|######## |###### +1.0|######### |#### +1.5|### |# +2.0|# |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.52%