weatherless...................88.85696% hyperoffense..................41.90864% offense.......................29.47995% balance.......................17.69999% choice........................ 5.88361% semistall..................... 5.52732% stall......................... 5.38411% sun........................... 5.25799% voltturn...................... 4.89164% rain.......................... 3.42571% sand.......................... 1.66972% sunoffense.................... 1.29877% rainoffense................... 1.18360% sandoffense................... 0.88679% monotype...................... 0.85519% hail.......................... 0.79280% tailwind...................... 0.78398% trickroom..................... 0.60373% monodragon.................... 0.57969% rainstall..................... 0.26875% monosteel..................... 0.11958% hailstall..................... 0.08049% monowater..................... 0.06184% monofire...................... 0.02758% hailoffense................... 0.02291% monobug....................... 0.02125% monodark...................... 0.01879% monograss..................... 0.01446% monoelectric.................. 0.00622% tricksun...................... 0.00531% monoground.................... 0.00324% multiweather.................. 0.00319% sandstall..................... 0.00313% monopoison.................... 0.00148% monorock...................... 0.00104% monofighting.................. 0.00002% mononormal.................... 0.00000% Stalliness (mean: -0.443) -2.0|## |########### -1.5|################## |############################## -1.0|####################### |################ -0.5|############# |######### 0.0|######## |###### +0.5|####### |####### +1.0|########## |#### +1.5|#### |## +2.0|## |# +2.5|### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.57%