weatherless...................91.45076% hyperoffense..................45.62392% balance.......................21.34811% offense.......................18.27959% stall......................... 7.85684% choice........................ 7.62995% semistall..................... 6.89154% voltturn...................... 5.44341% sun........................... 3.68571% rain.......................... 2.27268% sand.......................... 2.19467% sandoffense................... 1.24249% sunoffense.................... 1.09599% rainoffense................... 0.86591% monotype...................... 0.62007% rainstall..................... 0.59227% monodragon.................... 0.48495% tailwind...................... 0.42040% hail.......................... 0.39618% trickroom..................... 0.22939% monosteel..................... 0.12110% hailoffense................... 0.04535% hailstall..................... 0.02213% monofire...................... 0.00535% monobug....................... 0.00480% monograss..................... 0.00182% monowater..................... 0.00159% monoground.................... 0.00023% sandstall..................... 0.00023% monopoison.................... 0.00021% monorock...................... 0.00001% monodark...................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.305) -2.0|# |########## -1.5|############# |############################## -1.0|####################### |######### -0.5|##### |#### 0.0|#### |## +0.5|####### |######## +1.0|############### |##### +1.5|#### |## +2.0|## |# +2.5|### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.65%