weatherless...................76.43065% offense.......................52.95829% balance.......................24.66052% hyperoffense..................19.66537% sand..........................15.97963% voltturn...................... 3.44326% rain.......................... 3.03104% hail.......................... 2.83705% sun........................... 2.25509% semistall..................... 1.86712% sandoffense................... 1.13967% monotype...................... 1.04268% hailoffense................... 0.94568% stall......................... 0.84869% rainoffense................... 0.55771% trickroom..................... 0.53346% multiweather.................. 0.53346% sunoffense.................... 0.46072% monobug....................... 0.31523% choice........................ 0.29098% sandstall..................... 0.12124% monoice....................... 0.09699% monofighting.................. 0.09699% monograss..................... 0.09699% monoelectric.................. 0.09699% monoflying.................... 0.09699% monodark...................... 0.09699% monowater..................... 0.07274% monofire...................... 0.04850% trickrain..................... 0.04850% monodragon.................... 0.04850% mononormal.................... 0.04850% monopoison.................... 0.04850% tailwind...................... 0.02425% monosteel..................... 0.02425% monorock...................... 0.02425% monofairy..................... 0.02425% Stalliness (mean: -0.377) -2.0|# |### -1.5|############## |############## -1.0|############ |########################## -0.5|######################### |############################## 0.0|######################## |################## +0.5|############# |#### +1.0|#### |# +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%