weatherless...................73.93894% offense.......................51.65712% balance.......................29.02466% sand..........................18.68288% hyperoffense..................16.32792% voltturn...................... 3.58596% hail.......................... 3.42114% rain.......................... 2.55561% semistall..................... 2.01470% sun........................... 1.81728% hailoffense................... 1.11471% stall......................... 0.97560% sandoffense................... 0.81718% monotype...................... 0.67990% rainoffense................... 0.56691% multiweather.................. 0.41584% trickroom..................... 0.29421% choice........................ 0.26865% sunoffense.................... 0.25832% monobug....................... 0.20940% sandstall..................... 0.14973% monodark...................... 0.13297% monoice....................... 0.10256% monoelectric.................. 0.08481% monopoison.................... 0.04555% monofighting.................. 0.04288% monowater..................... 0.03937% monofire...................... 0.02676% trickrain..................... 0.02472% tailwind...................... 0.02119% monofairy..................... 0.01857% mononormal.................... 0.01786% monograss..................... 0.01677% monorock...................... 0.01547% monoflying.................... 0.01346% monosteel..................... 0.01287% monodragon.................... 0.00787% Stalliness (mean: -0.300) -2.0| |## -1.5|############ |########### -1.0|######## |######################### -0.5|###################### |############################## 0.0|######################## |##################### +0.5|############## |#### +1.0|##### |# +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%