weatherless...................66.86815% offense.......................50.87060% balance.......................24.66072% rain..........................22.08351% hyperoffense..................18.83202% sun........................... 8.58675% monotype...................... 3.47350% rainoffense................... 3.35624% stall......................... 2.84073% sand.......................... 2.82624% semistall..................... 2.79593% multiweather.................. 2.01822% voltturn...................... 1.89536% hail.......................... 1.70200% trickroom..................... 1.67861% sandstall..................... 0.76519% sunoffense.................... 0.70722% choice........................ 0.65781% trickrain..................... 0.64068% monodragon.................... 0.37551% monowater..................... 0.37222% monoghost..................... 0.36168% tailwind...................... 0.32676% monobug....................... 0.30766% monoice....................... 0.26088% mononormal.................... 0.25759% monofighting.................. 0.23288% monoflying.................... 0.22926% monodark...................... 0.21609% hailoffense................... 0.20225% tricksun...................... 0.18315% monofire...................... 0.17096% monopsychic................... 0.16075% sunstall...................... 0.14428% monosteel..................... 0.13472% rainstall..................... 0.12847% monograss..................... 0.12814% sandoffense................... 0.12781% monopoison.................... 0.12254% monofairy..................... 0.11134% monorock...................... 0.10640% monoelectric.................. 0.10541% monoground.................... 0.08729% dragmag....................... 0.04677% trapper....................... 0.03459% trickhail..................... 0.01153% gravity....................... 0.00791% tricksand..................... 0.00692% hailstall..................... 0.00560% allweather.................... 0.00165% Stalliness (mean: -0.308) |# -2.0|# |### -1.5|####### |#################### -1.0|######################### |############################## -0.5|############################ |########################### 0.0|######################## |################## +0.5|############## |######## +1.0|#### |### +1.5|## |# +2.0|# |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%