weatherless...................62.08508% offense.......................48.65028% rain..........................27.65404% balance.......................24.89533% hyperoffense..................19.55140% sun........................... 8.60788% rainoffense................... 4.50814% stall......................... 3.76458% semistall..................... 3.13841% sand.......................... 2.52527% trickroom..................... 2.37974% multiweather.................. 2.12593% monotype...................... 2.00613% voltturn...................... 1.65651% hail.......................... 1.27697% sandstall..................... 1.18440% trickrain..................... 1.03835% choice........................ 0.61602% sunoffense.................... 0.59737% monoghost..................... 0.26353% tricksun...................... 0.24839% sunstall...................... 0.22639% monoice....................... 0.21959% monodragon.................... 0.21906% tailwind...................... 0.21317% monowater..................... 0.20691% rainstall..................... 0.19156% hailoffense................... 0.15913% mononormal.................... 0.15764% monobug....................... 0.14112% monoflying.................... 0.13251% monodark...................... 0.11041% monofire...................... 0.08763% monofighting.................. 0.08063% monopoison.................... 0.07075% monopsychic................... 0.06933% monofairy..................... 0.06552% sandoffense................... 0.06234% monosteel..................... 0.05884% monograss..................... 0.05502% monorock...................... 0.05047% trapper....................... 0.04998% monoground.................... 0.04173% monoelectric.................. 0.04090% dragmag....................... 0.02396% gravity....................... 0.01058% trickhail..................... 0.00828% tricksand..................... 0.00816% hailstall..................... 0.00558% allweather.................... 0.00020% Stalliness (mean: -0.274) | -2.0|# |## -1.5|####### |###################### -1.0|########################### |############################## -0.5|########################## |########################## 0.0|####################### |################# +0.5|############### |######### +1.0|##### |### +1.5|## |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%