weatherless...................54.13084% offense.......................42.90625% rain..........................36.77084% balance.......................25.51159% hyperoffense..................20.74592% sun........................... 7.77005% stall......................... 6.36000% rainoffense................... 5.78807% semistall..................... 4.47624% trickroom..................... 4.13201% sand.......................... 2.83695% multiweather.................. 2.18025% sandstall..................... 2.16984% trickrain..................... 2.10966% voltturn...................... 0.96048% hail.......................... 0.67878% monotype...................... 0.58528% sunstall...................... 0.52350% choice........................ 0.47592% sunoffense.................... 0.40625% rainstall..................... 0.30918% tricksun...................... 0.20970% tailwind...................... 0.11601% monoghost..................... 0.09603% monoice....................... 0.09584% monowater..................... 0.09308% hailoffense................... 0.08353% monodragon.................... 0.07147% mononormal.................... 0.04679% monopsychic................... 0.04611% sandoffense................... 0.02542% monopoison.................... 0.01831% monofairy..................... 0.01785% gravity....................... 0.01692% monoflying.................... 0.01598% monobug....................... 0.01515% monodark...................... 0.01514% trapper....................... 0.01349% monofire...................... 0.01311% monosteel..................... 0.01278% monofighting.................. 0.01274% dragmag....................... 0.00963% monograss..................... 0.00591% monoground.................... 0.00571% monorock...................... 0.00507% monoelectric.................. 0.00365% tricksand..................... 0.00243% hailstall..................... 0.00164% trickhail..................... 0.00140% allweather.................... 0.00000% Stalliness (mean: -0.184) | -2.0|# |### -1.5|####### |####################### -1.0|############################## |########################### -0.5|######################## |#################### 0.0|#################### |################ +0.5|################## |########## +1.0|###### |#### +1.5|### |### +2.0|## |# +2.5|#### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%