weatherless...................46.46480% rain..........................43.76719% offense.......................37.41604% balance.......................26.63861% hyperoffense..................18.74528% stall.........................10.92786% sun........................... 7.63508% semistall..................... 6.27220% trickroom..................... 6.27196% rainoffense................... 6.19177% sand.......................... 4.16522% sandstall..................... 3.85933% trickrain..................... 3.69194% multiweather.................. 2.19216% sunstall...................... 1.28419% rainstall..................... 0.44307% voltturn...................... 0.32295% sunoffense.................... 0.30468% hail.......................... 0.16071% choice........................ 0.14905% monotype...................... 0.10339% tricksun...................... 0.04920% tailwind...................... 0.03273% monowater..................... 0.02034% monopsychic................... 0.01911% gravity....................... 0.01881% monoghost..................... 0.01806% monodragon.................... 0.01666% hailoffense................... 0.00932% sandoffense................... 0.00590% monoice....................... 0.00501% monofairy..................... 0.00448% monofighting.................. 0.00359% mononormal.................... 0.00305% monoflying.................... 0.00247% monodark...................... 0.00227% monorock...................... 0.00198% dragmag....................... 0.00196% monobug....................... 0.00189% monofire...................... 0.00124% monosteel..................... 0.00124% monopoison.................... 0.00115% monoground.................... 0.00078% monograss..................... 0.00055% hailstall..................... 0.00037% tricksand..................... 0.00035% monoelectric.................. 0.00033% trapper....................... 0.00027% trickhail..................... 0.00005% allweather.................... 0.00000% Stalliness (mean: 0.013) | -2.0| |### -1.5|#### |#################### -1.0|############################## |####################### -0.5|###################### |############ 0.0|################# |############### +0.5|####################### |########## +1.0|######### |##### +1.5|#### |#### +2.0|#### |## +2.5|###### |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.45%