weatherless...................77.15577% offense.......................40.50967% balance.......................38.11528% voltturn......................14.56121% hyperoffense..................14.15815% sand..........................13.77870% semistall..................... 5.03920% rain.......................... 3.72350% hail.......................... 3.58755% stall......................... 2.17771% hailoffense................... 1.92174% sun........................... 1.81862% rainoffense................... 0.55791% choice........................ 0.53919% monotype...................... 0.39208% trickroom..................... 0.36946% sunoffense.................... 0.36853% sandoffense................... 0.22592% sandstall..................... 0.19012% tricksand..................... 0.14932% monodark...................... 0.11843% monofighting.................. 0.11816% dragmag....................... 0.10636% multiweather.................. 0.06246% monosteel..................... 0.04511% monobug....................... 0.02311% monorock...................... 0.01646% monowater..................... 0.01360% tricksun...................... 0.01234% monoelectric.................. 0.01063% monofairy..................... 0.00929% monodragon.................... 0.00923% tailwind...................... 0.00795% mononormal.................... 0.00753% monoice....................... 0.00671% monopsychic................... 0.00449% gravity....................... 0.00433% monofire...................... 0.00284% monopoison.................... 0.00237% monoground.................... 0.00193% monoghost..................... 0.00166% sunstall...................... 0.00150% rainstall..................... 0.00127% monograss..................... 0.00066% monoflying.................... 0.00050% hailstall..................... 0.00006% trickhail..................... 0.00001% trapper....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.092) |### -1.5|######### |################ -1.0|################### |########################## -0.5|########################## |############################ 0.0|############################## |############################# +0.5|######################## |#################### +1.0|########## |##### +1.5|#### |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%