weatherless...................76.85594% balance.......................40.35692% offense.......................37.31761% voltturn......................16.74246% sand..........................16.12958% hyperoffense..................12.85549% semistall..................... 5.18914% stall......................... 4.28084% hail.......................... 3.03739% rain.......................... 2.65241% hailoffense................... 1.73130% sun........................... 1.34382% choice........................ 0.81410% sandstall..................... 0.22119% rainoffense................... 0.18577% sandoffense................... 0.08845% trickroom..................... 0.06383% sunoffense.................... 0.05247% dragmag....................... 0.03186% monotype...................... 0.03030% tricksand..................... 0.02507% multiweather.................. 0.01900% tricksun...................... 0.00834% monodark...................... 0.00738% monobug....................... 0.00703% tailwind...................... 0.00597% monorock...................... 0.00383% monosteel..................... 0.00264% monofire...................... 0.00253% gravity....................... 0.00236% monoice....................... 0.00231% mononormal.................... 0.00155% monowater..................... 0.00108% monodragon.................... 0.00076% sunstall...................... 0.00049% monofairy..................... 0.00038% monoelectric.................. 0.00032% monoghost..................... 0.00016% monopsychic................... 0.00016% monofighting.................. 0.00010% monopoison.................... 0.00009% monograss..................... 0.00008% rainstall..................... 0.00002% monoground.................... 0.00001% monoflying.................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.026) |##### -1.5|######## |############# -1.0|############## |######################### -0.5|################# |######################## 0.0|############################## |######################### +0.5|############################## |######################### +1.0|########## |#### +1.5|## |# +2.0| | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%