weatherless...................77.35007% balance.......................64.55440% offense.......................34.22007% rain..........................13.05763% sun........................... 8.40102% voltturn...................... 8.23471% trickroom..................... 4.30829% tricksun...................... 1.56672% semistall..................... 0.92290% hail.......................... 0.89863% tailwind...................... 0.71162% sand.......................... 0.66880% trickrain..................... 0.41684% multiweather.................. 0.37473% stall......................... 0.16131% hyperoffense.................. 0.14133% monotype...................... 0.11420% trickhail..................... 0.05710% gravity....................... 0.05139% sandstall..................... 0.04211% tricksand..................... 0.02570% monofire...................... 0.01999% dragmag....................... 0.01856% monopsychic................... 0.01570% sunoffense.................... 0.01356% monoice....................... 0.01356% batonpass..................... 0.01142% monopoison.................... 0.01142% monograss..................... 0.00999% monoelectric.................. 0.00999% monowater..................... 0.00785% rainoffense................... 0.00714% monoghost..................... 0.00714% monodark...................... 0.00500% hailoffense................... 0.00428% hailstall..................... 0.00428% monobug....................... 0.00286% mononormal.................... 0.00286% monodragon.................... 0.00214% monosteel..................... 0.00214% monofairy..................... 0.00143% monofighting.................. 0.00071% sandoffense................... 0.00071% sunstall...................... 0.00071% monoflying.................... 0.00071% monorock...................... 0.00071% Stalliness (mean: 0.140) -0.8|## |#### -0.4|############# |################## 0.0|############################## |############################# +0.4|########################## |################ +0.8|###### |# | | | more negative = more offensive, more positive = more stall one # = 0.69%