weatherless...................83.79230% balance.......................72.35179% offense.......................27.37662% voltturn......................11.11304% rain.......................... 9.01313% sun........................... 7.14659% trickroom..................... 2.46947% tricksun...................... 1.40881% trickrain..................... 0.59625% semistall..................... 0.25311% multiweather.................. 0.22302% sand.......................... 0.21856% tailwind...................... 0.10341% hail.......................... 0.05244% stall......................... 0.01773% sandstall..................... 0.00954% monotype...................... 0.00204% monopsychic................... 0.00152% tricksand..................... 0.00103% trickhail..................... 0.00082% hyperoffense.................. 0.00075% monodragon.................... 0.00043% gravity....................... 0.00027% batonpass..................... 0.00021% sunoffense.................... 0.00016% rainoffense................... 0.00008% monoghost..................... 0.00006% monoice....................... 0.00001% monopoison.................... 0.00001% monofire...................... 0.00001% monograss..................... 0.00001% monowater..................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.201) -0.8| |# -0.4|######### |############## 0.0|######################### |######################## +0.4|############################## |################# +0.8|##### |# | | | more negative = more offensive, more positive = more stall one # = 0.80%