weatherless...................70.62049% balance.......................50.60742% offense.......................46.03290% rain..........................15.43111% trickroom.....................12.72092% sun...........................12.14929% tricksun...................... 3.78142% voltturn...................... 2.83263% semistall..................... 2.15567% trickrain..................... 1.29423% hail.......................... 1.26260% tailwind...................... 1.19346% sand.......................... 0.92215% hyperoffense.................. 0.71137% stall......................... 0.49265% gravity....................... 0.39405% multiweather.................. 0.37704% monotype...................... 0.37695% rainoffense................... 0.12722% mononormal.................... 0.12061% tricksand..................... 0.10855% sunoffense.................... 0.09577% trickhail..................... 0.08008% hailoffense................... 0.05898% rainstall..................... 0.04722% monoghost..................... 0.03594% monopsychic................... 0.02944% monoice....................... 0.02878% sandstall..................... 0.02817% monofairy..................... 0.02691% monowater..................... 0.02521% monodark...................... 0.02134% dragmag....................... 0.01780% monodragon.................... 0.01708% batonpass..................... 0.01646% monopoison.................... 0.01434% sandoffense................... 0.01409% monoelectric.................. 0.01397% monoflying.................... 0.00895% monosteel..................... 0.00892% monofire...................... 0.00728% sunstall...................... 0.00668% monobug....................... 0.00527% monoground.................... 0.00414% monofighting.................. 0.00317% monorock...................... 0.00296% monograss..................... 0.00294% hailstall..................... 0.00087% allweather.................... 0.00070% trapper....................... 0.00010% Stalliness (mean: 0.058) | -1.0|# |##### -0.5|############## |########################## 0.0|############################## |########################### +0.5|################ |######## +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.75%