weatherless...................76.05017% balance.......................60.72329% offense.......................37.40340% rain..........................13.87727% trickroom.....................10.51075% sun........................... 9.28137% tricksun...................... 3.48587% voltturn...................... 3.47083% semistall..................... 1.50906% trickrain..................... 1.18509% tailwind...................... 1.12382% hail.......................... 0.63267% sand.......................... 0.29288% gravity....................... 0.22241% hyperoffense.................. 0.22196% stall......................... 0.14229% multiweather.................. 0.13300% monotype...................... 0.09051% sunoffense.................... 0.04595% trickhail..................... 0.02961% mononormal.................... 0.02519% rainoffense................... 0.02461% tricksand..................... 0.02272% monopsychic................... 0.02075% sandoffense................... 0.01866% sandstall..................... 0.01567% monofairy..................... 0.01396% monoghost..................... 0.01113% dragmag....................... 0.00843% monosteel..................... 0.00687% hailoffense................... 0.00400% monopoison.................... 0.00383% batonpass..................... 0.00254% monodragon.................... 0.00224% monowater..................... 0.00217% monoice....................... 0.00197% rainstall..................... 0.00141% monofire...................... 0.00105% monodark...................... 0.00092% monoelectric.................. 0.00026% monograss..................... 0.00019% sunstall...................... 0.00018% monobug....................... 0.00016% hailstall..................... 0.00013% monoground.................... 0.00007% monofighting.................. 0.00007% monorock...................... 0.00005% monoflying.................... 0.00002% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.156) | -1.0| |## -0.5|########### |###################### 0.0|############################## |############################ +0.5|#################### |########## +1.0|######## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.75%