sand..........................58.45937% weatherless...................40.78922% offense.......................32.16432% balance.......................25.87116% semistall.....................25.73829% stall......................... 9.05401% hyperoffense.................. 7.17222% sandstall..................... 5.73803% batonpass..................... 4.66107% sandoffense................... 4.49635% dragmag....................... 2.04736% rain.......................... 0.47642% sun........................... 0.27924% trapper....................... 0.21997% rainoffense................... 0.17136% monotype...................... 0.10094% monopsychic................... 0.09373% choice........................ 0.03925% sunoffense.................... 0.01333% monowater..................... 0.00463% multiweather.................. 0.00425% monobug....................... 0.00193% sunstall...................... 0.00053% voltturn...................... 0.00031% monograss..................... 0.00027% monofighting.................. 0.00022% monofire...................... 0.00010% monoelectric.................. 0.00003% monosteel..................... 0.00002% mononormal.................... 0.00001% rainstall..................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monodragon.................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.396) | -1.5|### |##### -1.0|########### |################## -0.5|###################### |############## 0.0|############ |######### +0.5|############## |############ +1.0|################### |############# +1.5|############################## |########## +2.0|##### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.50%