sand..........................47.19520% weatherless...................46.26818% offense.......................40.54147% hyperoffense..................31.40641% balance.......................17.11052% sandoffense...................13.64731% stall......................... 6.06411% semistall..................... 4.87749% rain.......................... 4.69487% sandstall..................... 4.15766% rainoffense................... 3.00462% voltturn...................... 2.41909% hail.......................... 2.09152% dragmag....................... 1.66896% choice........................ 1.39708% monotype...................... 1.02037% multiweather.................. 0.51920% trickroom..................... 0.50773% monobug....................... 0.38735% sun........................... 0.27270% hailstall..................... 0.25387% monowater..................... 0.18917% tricksand..................... 0.13758% hailoffense................... 0.12857% gravity....................... 0.12529% monosteel..................... 0.09418% monofighting.................. 0.06879% sunoffense.................... 0.06469% monopsychic................... 0.05651% monoice....................... 0.04995% monopoison.................... 0.04340% batonpass..................... 0.03276% monoelectric.................. 0.03194% mononormal.................... 0.02621% monoflying.................... 0.02211% monofire...................... 0.01556% monorock...................... 0.01228% monodark...................... 0.01228% monoground.................... 0.01146% trickhail..................... 0.00819% monograss..................... 0.00819% trapper....................... 0.00737% tailwind...................... 0.00246% trickrain..................... 0.00246% monoghost..................... 0.00164% monodragon.................... 0.00164% rainstall..................... 0.00082% Stalliness (mean: -0.390) -2.0|###### |########### -1.5|#################### |############################# -1.0|############################## |############################# -0.5|########################### |########################## 0.0|################### |############## +0.5|########## |########## +1.0|###### |###### +1.5|##### |###### +2.0|##### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.38%