sand..........................51.58343% weatherless...................41.80276% offense.......................37.41362% hyperoffense..................35.23533% sandoffense...................15.96429% balance.......................15.64784% stall......................... 6.57597% semistall..................... 5.12723% rain.......................... 4.93496% sandstall..................... 4.69955% rainoffense................... 3.68591% voltturn...................... 2.91489% hail.......................... 2.11499% dragmag....................... 2.00945% choice........................ 1.55158% multiweather.................. 0.51800% trickroom..................... 0.51756% monotype...................... 0.25924% hailstall..................... 0.21155% hailoffense................... 0.18222% tricksand..................... 0.14615% monowater..................... 0.08965% sun........................... 0.08254% monosteel..................... 0.06391% sunoffense.................... 0.04229% gravity....................... 0.03237% monopsychic................... 0.02989% monoflying.................... 0.01667% monofighting.................. 0.01602% trickhail..................... 0.01232% trapper....................... 0.01020% monoelectric.................. 0.00961% monopoison.................... 0.00921% batonpass..................... 0.00807% mononormal.................... 0.00747% monofire...................... 0.00572% monoice....................... 0.00440% monorock...................... 0.00351% monobug....................... 0.00336% monodark...................... 0.00232% monograss..................... 0.00156% trickrain..................... 0.00138% tailwind...................... 0.00092% rainstall..................... 0.00072% monoghost..................... 0.00057% monoground.................... 0.00018% monodragon.................... 0.00012% Stalliness (mean: -0.425) -2.0|###### |############ -1.5|###################### |############################# -1.0|############################## |########################## -0.5|####################### |##################### 0.0|################ |########### +0.5|######## |######### +1.0|##### |###### +1.5|##### |###### +2.0|##### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.41%