sand..........................53.61124% weatherless...................41.90521% hyperoffense..................37.33185% offense.......................32.94611% sandoffense...................17.15218% balance.......................15.07510% stall......................... 8.24558% semistall..................... 6.40136% sandstall..................... 5.89895% rain.......................... 2.76562% voltturn...................... 2.67099% hail.......................... 2.33924% dragmag....................... 2.20001% rainoffense................... 1.99039% choice........................ 1.26524% multiweather.................. 0.68613% trickroom..................... 0.31351% hailoffense................... 0.30860% tricksand..................... 0.15460% hailstall..................... 0.09090% sun........................... 0.06481% monotype...................... 0.06397% sunoffense.................... 0.04937% monopsychic................... 0.03038% gravity....................... 0.02031% monoice....................... 0.00934% monofighting.................. 0.00906% monowater..................... 0.00850% monoelectric.................. 0.00240% monosteel..................... 0.00220% monorock...................... 0.00082% trickhail..................... 0.00081% trapper....................... 0.00065% mononormal.................... 0.00064% monofire...................... 0.00038% monoflying.................... 0.00018% trickrain..................... 0.00006% monodark...................... 0.00003% monopoison.................... 0.00002% monobug....................... 0.00001% monodragon.................... 0.00001% monograss..................... 0.00000% batonpass..................... 0.00000% tailwind...................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.381) -2.0|##### |######### -1.5|################### |########################## -1.0|############################## |################### -0.5|################### |############### 0.0|############# |######### +0.5|######## |####### +1.0|##### |####### +1.5|##### |######## +2.0|#### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%