sand..........................56.10307% weatherless...................41.61165% hyperoffense..................35.18948% offense.......................29.46729% sandoffense...................17.99659% balance.......................12.25952% stall.........................11.85667% semistall.....................11.22704% sandstall..................... 6.27583% dragmag....................... 3.05885% voltturn...................... 3.05135% hail.......................... 2.24581% choice........................ 1.19767% rain.......................... 0.90868% multiweather.................. 0.88731% hailoffense................... 0.42165% rainoffense................... 0.38230% hailstall..................... 0.28069% trickroom..................... 0.10708% tricksand..................... 0.04808% monotype...................... 0.04785% monopsychic................... 0.03073% gravity....................... 0.01900% sun........................... 0.01810% monowater..................... 0.01097% sunoffense.................... 0.00321% monofighting.................. 0.00308% monoice....................... 0.00157% monoelectric.................. 0.00115% monorock...................... 0.00017% monofire...................... 0.00016% monoflying.................... 0.00001% monodark...................... 0.00000% monobug....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% tailwind...................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% batonpass..................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.162) -2.0|# |##### -1.5|############### |###################### -1.0|############################## |########### -0.5|################ |######## 0.0|############ |###### +0.5|#### |###### +1.0|####### |########### +1.5|######### |##### +2.0|###### |####### +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%