weatherless...................70.55782% balance.......................46.64631% offense.......................45.00504% sand..........................11.69429% tailwind......................10.08218% sun........................... 9.23520% rain.......................... 9.17841% semistall..................... 4.25400% trickroom..................... 3.97162% hyperoffense.................. 3.21132% voltturn...................... 2.19316% monotype...................... 1.41736% multiweather.................. 1.19251% stall......................... 0.88333% dragmag....................... 0.67665% monofighting.................. 0.61542% hail.......................... 0.53674% trapper....................... 0.43444% sunoffense.................... 0.31327% rainstall..................... 0.30712% mononormal.................... 0.25982% tricksand..................... 0.25736% tricksun...................... 0.23090% trickhail..................... 0.20105% monobug....................... 0.11757% batonpass..................... 0.10927% monofire...................... 0.09363% monowater..................... 0.08251% trickrain..................... 0.07433% sandoffense................... 0.07353% monopsychic................... 0.06484% monoice....................... 0.05381% sandstall..................... 0.05371% monosteel..................... 0.04337% monoflying.................... 0.03783% monorock...................... 0.03649% rainoffense................... 0.02060% choice........................ 0.01202% monofairy..................... 0.01074% monoelectric.................. 0.00578% monopoison.................... 0.00052% Stalliness (mean: -0.000) -1.5| |### -1.0|#### |########## -0.5|################### |################## 0.0|######################## |############################## +0.5|############ |######## +1.0|#### |### +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%