weatherless...................58.37064% balance.......................51.64493% offense.......................37.25910% sun...........................15.32023% rain..........................11.26144% sand..........................10.97917% trickroom..................... 7.24158% voltturn...................... 5.65505% hail.......................... 5.05159% tailwind...................... 4.74985% hyperoffense.................. 3.93226% semistall..................... 3.87386% stall......................... 3.28986% monotype...................... 2.33599% tricksun...................... 1.09986% multiweather.................. 0.82733% batonpass..................... 0.73000% monofire...................... 0.58400% trickhail..................... 0.56453% monobug....................... 0.49640% tricksand..................... 0.47693% sandstall..................... 0.43800% monowater..................... 0.34067% hailoffense................... 0.24333% sunoffense.................... 0.24333% sunstall...................... 0.16547% mononormal.................... 0.15573% rainoffense................... 0.13627% trickrain..................... 0.12653% dragmag....................... 0.11680% monofairy..................... 0.11680% monosteel..................... 0.09733% monopsychic................... 0.08760% sandoffense................... 0.08760% monoice....................... 0.08760% monograss..................... 0.07787% monofighting.................. 0.06813% monoelectric.................. 0.05840% monorock...................... 0.04867% gravity....................... 0.04867% monoflying.................... 0.03893% hailstall..................... 0.03893% monoghost..................... 0.02920% monodark...................... 0.02920% monodragon.................... 0.02920% rainstall..................... 0.01947% monoground.................... 0.01947% choice........................ 0.00973% monopoison.................... 0.00973% Stalliness (mean: 0.134) -1.5|## |## -1.0|##### |######### -0.5|############# |####################### 0.0|############################## |########################### +0.5|#################### |############# +1.0|###### |### +1.5|### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.62%