weatherless...................56.71600% balance.......................56.29399% offense.......................34.53445% sun...........................15.52784% sand..........................12.29060% rain..........................11.03261% trickroom..................... 7.90322% voltturn...................... 6.67093% tailwind...................... 5.92195% hail.......................... 5.30081% semistall..................... 3.35915% hyperoffense.................. 3.23427% stall......................... 2.57815% monotype...................... 1.45665% batonpass..................... 1.21316% tricksun...................... 1.05988% trickhail..................... 0.87269% tricksand..................... 0.67922% multiweather.................. 0.66340% sandstall..................... 0.39382% monowater..................... 0.37520% monobug....................... 0.34910% hailoffense................... 0.30382% sunoffense.................... 0.23084% monofire...................... 0.19277% mononormal.................... 0.14838% trickrain..................... 0.11934% rainoffense................... 0.08256% monopsychic................... 0.07255% gravity....................... 0.07101% sunstall...................... 0.06680% monosteel..................... 0.06644% dragmag....................... 0.06546% monofairy..................... 0.04893% monoelectric.................. 0.04598% monofighting.................. 0.04485% monoice....................... 0.04253% sandoffense................... 0.04141% hailstall..................... 0.03261% monodark...................... 0.02600% monograss..................... 0.02252% monoflying.................... 0.01554% monoghost..................... 0.01469% rainstall..................... 0.01434% monorock...................... 0.00900% monodragon.................... 0.00718% monopoison.................... 0.00626% choice........................ 0.00611% monoground.................... 0.00039% Stalliness (mean: 0.152) -1.5|# |## -1.0|##### |####### -0.5|########## |####################### 0.0|############################ |############################## +0.5|##################### |############ +1.0|##### |## +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.65%