balance.......................63.52748% weatherless...................58.90659% offense.......................30.20537% sun...........................13.77260% sand..........................10.24231% rain..........................10.17755% tailwind...................... 7.90303% trickroom..................... 7.57431% hail.......................... 7.53764% voltturn...................... 7.24587% semistall..................... 3.08304% hyperoffense.................. 2.69260% trickhail..................... 1.94641% batonpass..................... 1.13992% tricksand..................... 1.10658% stall......................... 0.49152% multiweather.................. 0.40331% tricksun...................... 0.34675% hailoffense................... 0.20429% monotype...................... 0.18564% monobug....................... 0.11424% gravity....................... 0.09821% sunoffense.................... 0.09030% trickrain..................... 0.06246% sunstall...................... 0.03400% monofire...................... 0.02809% monowater..................... 0.01567% monopsychic................... 0.01060% mononormal.................... 0.00566% monofighting.................. 0.00370% monosteel..................... 0.00211% dragmag....................... 0.00190% monoflying.................... 0.00180% monodark...................... 0.00149% monoice....................... 0.00140% monograss..................... 0.00053% monofairy..................... 0.00020% monorock...................... 0.00011% sandoffense................... 0.00009% monodragon.................... 0.00002% monoground.................... 0.00000% sandstall..................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% rainoffense................... 0.00000% choice........................ 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.143) -1.5| |# -1.0|#### |##### -0.5|#### |###################### 0.0|###################### |############################## +0.5|#################### |######### +1.0|## |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.82%