weatherless...................74.53115% offense.......................44.46005% balance.......................31.26545% voltturn......................15.07972% sand..........................11.87835% stall......................... 8.68916% semistall..................... 8.26225% rain.......................... 8.13959% hyperoffense.................. 7.32309% sun........................... 5.69749% trickroom..................... 2.24993% multiweather.................. 1.14768% hail.......................... 0.93349% sandstall..................... 0.78917% monotype...................... 0.78321% sandoffense................... 0.56684% monofire...................... 0.42414% dragmag....................... 0.25907% sunoffense.................... 0.16766% choice........................ 0.15547% hailoffense................... 0.14351% rainoffense................... 0.12887% trickhail..................... 0.12168% tricksun...................... 0.11052% sunstall...................... 0.08385% monowater..................... 0.05942% monoground.................... 0.05183% rainstall..................... 0.04037% monoflying.................... 0.03720% monodragon.................... 0.03529% monoice....................... 0.03108% monobug....................... 0.02996% monopoison.................... 0.02617% mononormal.................... 0.02186% monoelectric.................. 0.02080% tricksand..................... 0.01831% trickrain..................... 0.01094% tailwind...................... 0.01083% allweather.................... 0.01053% monosteel..................... 0.01018% monodark...................... 0.01003% hailstall..................... 0.00768% monopsychic................... 0.00733% monofairy..................... 0.00668% monofighting.................. 0.00426% monorock...................... 0.00392% gravity....................... 0.00335% monoghost..................... 0.00247% monograss..................... 0.00123% Stalliness (mean: 0.148) |## -1.5|#### |####### -1.0|########### |#################### -0.5|############################# |############################## 0.0|######################### |###################### +0.5|############### |############# +1.0|########## |###### +1.5|######### |##### +2.0|### |## +2.5|# |## +3.0|### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%