weatherless...................71.17513% offense.......................39.37607% balance.......................33.80955% hyperoffense..................12.03959% sun........................... 9.83687% voltturn...................... 9.55634% sand.......................... 9.02644% semistall..................... 7.98483% rain.......................... 7.44714% stall......................... 6.78996% hail.......................... 3.67292% monotype...................... 3.55343% trickroom..................... 1.70918% sandstall..................... 1.09876% multiweather.................. 1.08837% sunoffense.................... 0.98966% sandoffense................... 0.64159% monowater..................... 0.51171% monobug....................... 0.40262% monoice....................... 0.37924% sunstall...................... 0.36625% monofire...................... 0.34028% monosteel..................... 0.33768% monoghost..................... 0.31690% dragmag....................... 0.30131% monoflying.................... 0.24417% monofairy..................... 0.23897% hailoffense................... 0.20521% rainoffense................... 0.20521% choice........................ 0.16105% monorock...................... 0.15325% mononormal.................... 0.12468% monodark...................... 0.12468% tricksun...................... 0.12208% tailwind...................... 0.10390% monoelectric.................. 0.09611% monopsychic................... 0.09091% tricksand..................... 0.09091% monoground.................... 0.08052% monograss..................... 0.08052% monofighting.................. 0.07793% monopoison.................... 0.07533% hailstall..................... 0.05715% monodragon.................... 0.04935% rainstall..................... 0.02338% trickhail..................... 0.01299% allweather.................... 0.00779% trickrain..................... 0.00520% gravity....................... 0.00260% Stalliness (mean: 0.060) -2.0|## |######### -1.0|################ |########################## 0.0|############################## |######################### +1.0|############# |##### +2.0|#### |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.75%