weatherless...................64.00769% balance.......................35.42688% offense.......................25.62400% sand..........................18.44642% voltturn......................17.25905% hyperoffense..................14.82884% stall.........................14.78441% rain..........................10.29564% semistall..................... 9.33587% sandstall..................... 7.47511% sun........................... 6.28736% hail.......................... 1.61848% sandoffense................... 1.03330% trickroom..................... 0.89906% multiweather.................. 0.64978% monotype...................... 0.46283% dragmag....................... 0.41928% sunoffense.................... 0.15469% monodragon.................... 0.15292% hailstall..................... 0.13983% monowater..................... 0.13603% sunstall...................... 0.09654% monograss..................... 0.07478% monofire...................... 0.07196% tricksand..................... 0.05218% hailoffense................... 0.04346% monobug....................... 0.02110% tricksun...................... 0.00699% rainstall..................... 0.00430% choice........................ 0.00410% rainoffense................... 0.00335% monoice....................... 0.00279% monofighting.................. 0.00151% trickrain..................... 0.00073% monosteel..................... 0.00070% monofairy..................... 0.00066% tailwind...................... 0.00060% gravity....................... 0.00037% mononormal.................... 0.00022% trickhail..................... 0.00020% monopoison.................... 0.00006% monoghost..................... 0.00005% monoground.................... 0.00003% monopsychic................... 0.00001% monorock...................... 0.00001% monoelectric.................. 0.00001% monoflying.................... 0.00001% monodark...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.272) -2.0|########## |######### -1.0|########## |###################### 0.0|######################## |############################## +1.0|################## |######## +2.0|############ |##### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.65%