weatherless...................76.51309% balance.......................40.11860% offense.......................28.15803% voltturn......................19.33713% semistall.....................12.80625% sand..........................12.59594% hyperoffense..................10.80418% stall......................... 8.11293% rain.......................... 5.40466% hail.......................... 4.28406% sandstall..................... 2.96421% sun........................... 2.03775% choice........................ 1.56246% monotype...................... 0.99008% multiweather.................. 0.82851% trickroom..................... 0.77428% hailoffense................... 0.69312% monoelectric.................. 0.39562% sunoffense.................... 0.23634% dragmag....................... 0.16841% monofairy..................... 0.12986% sandoffense................... 0.10882% rainoffense................... 0.10535% tricksun...................... 0.09602% monoice....................... 0.08549% monofighting.................. 0.07196% monosteel..................... 0.06201% monobug....................... 0.04708% monowater..................... 0.04538% monopsychic................... 0.04025% monoghost..................... 0.03110% rainstall..................... 0.02892% monodark...................... 0.02609% monorock...................... 0.02376% monofire...................... 0.02117% monodragon.................... 0.01975% sunstall...................... 0.01862% hailstall..................... 0.01761% tailwind...................... 0.01638% monopoison.................... 0.01368% swagplay...................... 0.01337% monoground.................... 0.00993% monoflying.................... 0.00940% mononormal.................... 0.00613% gravity....................... 0.00535% trickrain..................... 0.00380% monograss..................... 0.00350% tricksand..................... 0.00139% trickhail..................... 0.00104% trapper....................... 0.00001% Stalliness (mean: 0.278) |##### -1.5|######## |########## -1.0|########## |############ -0.5|################## |###################### 0.0|###################### |######################## +0.5|############################## |####################### +1.0|################## |######### +1.5|############### |#### +2.0|#### |### +2.5|# |### +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%