weatherless...................76.05301% balance.......................42.51482% offense.......................20.91672% voltturn......................19.16713% semistall.....................17.65845% sand..........................14.72004% hyperoffense..................10.13129% stall......................... 8.77871% rain.......................... 5.21423% hail.......................... 3.85952% sandstall..................... 3.69349% choice........................ 1.76004% sun........................... 0.94323% multiweather.................. 0.78622% hailoffense................... 0.71463% trickroom..................... 0.36933% dragmag....................... 0.19379% monotype...................... 0.08238% tricksun...................... 0.04876% sunoffense.................... 0.04772% monoice....................... 0.04512% sandoffense................... 0.04064% rainoffense................... 0.02180% monofairy..................... 0.01386% tailwind...................... 0.01037% hailstall..................... 0.00970% monofighting.................. 0.00575% monosteel..................... 0.00510% monoghost..................... 0.00401% monowater..................... 0.00329% monofire...................... 0.00288% sunstall...................... 0.00201% monopsychic................... 0.00174% monoelectric.................. 0.00113% monodragon.................... 0.00066% monopoison.................... 0.00056% monobug....................... 0.00056% monoground.................... 0.00042% monorock...................... 0.00015% monoflying.................... 0.00014% monodark...................... 0.00004% rainstall..................... 0.00003% mononormal.................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% swagplay...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.433) |### -1.5|######## |######## -1.0|##### |###### -0.5|############ |############## 0.0|################## |################# +0.5|############################## |################### +1.0|################### |####### +1.5|##################### |## +2.0|#### |##### +2.5|## |### +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.49%